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Doom 2 intermission screen
Doom 2 intermission screen













doom 2 intermission screen doom 2 intermission screen

  • Implemented messages alignment feature (left/centered).
  • Monsters no longer stuck in each other, even if placed in one spot in the map.
  • doom 2 intermission screen

  • Added support for 16-bit sounds (thanks Fabian Greffrath).
  • Improved program portability for various case like running from read-only network drive and others (by Dasperal).
  • GUS patches location path can be specified by adding -gus_patches command line parameter (by Dasperal).
  • Savegames location path can be specified by adding -savedir command line parameter (by Dasperal).
  • Automap zoom/panning speed slightly increased.
  • Automap lines redrawing now more smooth, player arrow no longer shaking while movement.
  • Consolidated Keyboard and Mouse binding menus, multiple buttons can be binded to one action now (by Dasperal).
  • Other various performance and stability improvements.
  • FPS counter upgraded to Performance counter: now it able to show both FPS and segs/visplanes/sprites counters.
  • A hash table now used for faster spawning lookup (thanks Lee Killough).
  • Following improvements has been implemented to significantly increase rendering performance (thanks Lee Killough, Colin Phipps and Andrey Budko):.














  • Doom 2 intermission screen